How Dungeons & Dragons went from 'satanic panic' to pop culture fixture

A lot has changed in Dungeons & Dragons since its inception in 1974. What once had parents panicking about whether their children were part of the occult is now the subject of Lego sets and blockbuster movies.

How Dungeons & Dragons went from 'satanic panic' to pop culture fixture
Eight people sit around a table set up with cameras and microphones playing a game of Dungeons and Dragons.

A lot has changed in Dungeons & Dragons since its inception in 1974. What once had parents panicking about whether their children were part of the occult is now the subject of Lego sets and blockbuster movies.